Refer to toolbox
Refer to toolbox
Dynamic Circuits
WHAT WE ARE DOING
WHY WE ARE DOING IT
learning to use Arduino and Electronics
To activate our project's mechanisms.
Activity Prompt
You will learn about Arduino and it's components! You will the toolbox for more resources.
1st
2nd
Learn how to build a simple circuit with a DC Motor
Learn how to build a simple circuit with an LED
Learn how to build an Arduino circuit ( Led & servo)
3rd
CIRCUIT MATERIALS
Coin cell battery
3v Battery Holder
Wires
LED's
Arduino Board
Breadboards
Allows you to connect different components together when you need to share things like POWER (5V and GND).
Arduino is a small computer that uses code to tell it what to do, like turning lights on and off (We use a software to program it).
High or Low
0-255 (brightness, speed)
Water Sensor
Flex Sensor
Infrared (IR) Sensor
Temperature Sensor
Servo
DC Motor
Photoresistor
Accelerometer Sensor + Joystick Module
Force Sensitive Resistor
Motion Sensor
LED
NeoPixel
Ultrasound
Buzzer
LCD Screen
OUTPUTS (Actuators)
INPUTS (Sensors)
Arduino : Components
Vocabulary
Concepts to Understand
Hardware Basics
Vocabulary
Programming Terms
Sketch -- An Arduino program written in C/C++.
Setup() -- Function that runs once at the start. Used to initialize things.
Loop() -- Function that repeats forever while the Arduino is on.
DigitalWrite() -- Sends HIGH or LOW signal to a digital pin (like 0/1 or ON/OFF)
DigitalRead()-- Reads HIGH or LOW signal from a digital pin.
AnalogRead() -- Reads a value (0–1023) from an analog pin.
AnalogWrite() -- Sends PWM signal (0–255) to a pin.
Delay() -- Pauses the program for a number of milliseconds (like to blink a light)
Variable -- Stores data like numbers or text.
Function -- A block of code that does something specific.
Library -- Extra code packages you can add to use sensors or displays easily.
Digital: Control Components
Analog: Reads Data
Water Sensor
Flex Sensor
Infrared (IR) Sensor
Temperature Sensor
Servo
DC Motor
Photoresistor
Accelerometer Sensor + Joystick Module
Force Sensitive Resistor
Motion Sensor
LED
Ultrasound
Buzzer
LCD Screen
Potentiometer
Digital Inputs
Digital Outputs
Power
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0-255
Understanding Breadboard
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1st Instal the Software
Refer to the "resources tab" in this activity folder and learn how to install the Arduino software
Once you have your program installed, you can now program you arduino board !
This is the typical breakdown of a code
2nd Arduino Programming
Synthax
; ... goes at the end of most lines
{ } ...opens/closes blocks like if, setup, and loop
Press Tab to indent code inside { }
This example shows the simplest thing you can do with an Arduino to see physical output: it blinks the on-board LED.
Hardware Required
BLINK LED
Build the Circuit
Tell the software that you have plugged your arduino
4th Set up your Arduino
After you build the circuit plug your Arduino board into your computer, start the Arduino Software (IDE) and enter the code.
5th Insert the Code
The first thing you do is to tell the code that our LED is connected to pin 13. This means you need to replace all the LED_BUILTIN to 13
// the setup function runs once when you press reset or power the board
void setup() {
// initialize digital pin LED_BUILTIN as an output.
pinMode(LED_BUILTIN, OUTPUT);
}
// the loop function runs over and over again forever
void loop() {
digitalWrite(LED_BUILTIN, HIGH); // turn the LED on (HIGH is the voltage level)
delay(1000); // wait for a second
digitalWrite(LED_BUILTIN, LOW); // turn the LED off by making the voltage LOW
delay(1000); // wait for a second
}
6th Prepare the Code
BLINK LED
Verify and upload your code! and see how you LED starts to Blink!
Change the delay, you can increase or decrease the number!
=1 second
Understand the Code
next project of the activity
Use the ultrasound sensor to control the brightness of the LED light
Activity Resources
Refer to the interactivity folder in the toolbox to go over the steps!
Description
In this activity, we will learn how to program and control various electronic components. We will use Arduino to activate and control mechanisms, incrementally building towards the project's expected behavior.
Instructions
Start by downloading and installing the Arduino software. Then, follow the tutorials and examples provided to familiarize yourself with the basics of programming with Arduino (Resources live in the "Toolbox" tab)
Deliverables
Your final product should be a functioning circuit that integrates many electronic components to meet the project's goals. Document your progress and create a set of slides to present to the studio.
Low-Fidelity Prototyping
ACTIVITY MATERIALS
Cutting
Straight
Use gloves when cutting!
Cutting
Curves
CARDBOARD TECHNIQUES: SHAPING
Bending
Scoring
Curving
Faceting
Layering
Hinging
CARDBOARD TECHNIQUES: JOINERY
Brads
Flanges
Brace
Skewer
Bend
Hinge
Slots
Butt Joint
CARDBOARD TECHNIQUES: Mechanism
Gears
Scissor lift
Grabbing
Waving
Tentacle
Curving
Lever
Fanning
Gather the materials you’ll need to make a quick, low-fidelity prototype of your invention. These can be anything around you. paper, cardboard, tape, string, recycled objects, etc.
1st
Build a small-scale prototype of your invention. It doesn’t have to be perfect. it just needs to be enough to explore the idea physically.
2nd
5th
Document & Reflect: Take photos of the simulated limitations and the prototype. Describe the limitations simulated, tasks explored, and design process.
10min
Observe & Reflect. Look at your prototype and ask: What works well?
What looks awkward or confusing?How could it be improved?
3rd
Draw a clear, detailed diagram of your invention. Show both the outside and how it works inside. Label the parts so someone else could understand.
4th
5th
Submit photos of your prototype and sketches
Sketch + Low-Fidelity Prototype
QUESTIONS TO ANSWER
Now that you have built it out of cardboard, what would be the best materials and methods for the next prototype?
You have built and tested one possible form of this device. What other forms could this concept take?
What do you need to learn to create the next, more developed prototype of this concept?
Prototyping
In this activity you will build simple early prototypes. This is an opportunity to test out design shapes, sizes, and techniques of making.
Brainstorming
WHAT WE ARE DOING
WHY WE ARE DOING IT
To generate strong starting points for a final project and discover which future sports ideas feel exciting, meaningful, and worth developing.
Students will brainstorm possible project ideas for the studio by imagining how a chosen sport could evolve.
ACTIVITY MATERIALS
Butter Paper
1 - ENCOURAGE WILD IDEAS
2 - SUSPEND JUDGMENT
4 - BUILD ON IDEAS
5 - BE VISUAL
3 - GO FOR QUANTITY
Wild ideas can often give rise to creative leaps.
Don’t shoot down someone else’s idea.
Aim for as many ideas as possible.
Build and expand on the ideas of others.
Sketch your ideas.
ENCOURAGE
WILD IDEAS
Wild ideas can often give rise to creative leaps.
Shout out bizarre and unworkable ideas to see what they spark off. No idea is too ridiculous. State out any outlandish ideas. Exaggerate ideas to the extreme.
SUSPEND
JUDGEMENT
Don’t shoot down someone else’s idea.
The evaluation of ideas takes up valuable brain power which should be devoted to the creation if ideas. Therefore do not judge the ideas until after the brainstorming process. Note down all ideas.
GO FOR
QUANTITY
Aim for as many ideas as possible.
If the number of ideas at the end of the session is very large, there is a greater chance of finding a really good idea. Keep each idea short, do not describe it in detail - just capture its essence.
BUILD
ON IDEAS
Build and expand on the ideas of others.
Try and add extra thoughts to each idea. Use other people’s ideas as inspiration for your own. Creative people are also good listeners. Combine several of the suggested ideas to explore new possibilities.
BE
VISUAL
Sketch your ideas.
Nothing gets an idea across faster than drawing it. It doesn’t matter how terrible of a sketcher you are! It’s all about the idea behind your sketch.
Step 1
Step 2
As a class, review the Brainstorming Process Guidelines
Think about how athletes play, train, compete, recover, or interact with equipment and how that might change in the future.
Individually, brainstorm as many future ideas as possible. Consider new tools, wearable technology, protective gear, training systems, data-tracking equipment, or ways the sport itself might change.
Step 3
Step 4
As a class: gather your ideas on the whiteboard, clustering ideas that are similar. Get inspired by your classmates and keeping adding more ideas!
Step 5
Finally, in groups, choose your strongest future direction and begin sketching and writing down you project idea.
Measure Performance
Train Differently
Enhance Equipment
Protect Athletes
Transform the Game
Sports 1
Sports 2
Sports 3
Sports 4
...
Final Project Requirements
Prepare and deliver a Shark Tank-style pitch showcasing your product, its innovation, and why it deserves investment.
Develop a strong brand identity including a product name, logo, and a clear explanation of your target athlete or user.
Create a functional prototype of your sports product that clearly demonstrates how it improves performance, training, or gameplay.
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Remember to think DIVERGENTLY!
There are many ways to approach the same concept.
Prompt:
Design a cow mug...
Prompt
The goal of brainstorming is to create a generative list of ideas for potential projects you can continue exploring.
Collage Your Future
WHAT WE ARE DOING
WHY WE ARE DOING IT
Making a collage that imagines what one chosen sport could look like 50 years in the future.
We are using collage to think visually about future athletes, equipment, spaces, rules, technology, and training methods.
ACTIVITY MATERIALS
OR
Reflect on the previous activities. What have you learned about strategies for sports in the future?
Step 1
Step 2
Create a collage of what you want your future to encompass in 40 years. Use Canva and images from the internet and pinterest to make a digital collage. OR cut out images from magazine and use glue to make a DIY collage.
Step 3
Share your collage with the class.
Size: Minimum 10" x 8"
Data analyzation is the recognition and understanding of patterns to tell a story - this story can be visual, written, auditory or numerical.
Collage:
Digital Collage - https://www.digitalartsblog.com/tips/the-art-of-digital-collage
Digital Programs: Photoshop, Canva, Pixlr, ProCreate
Analog Collage
Materials Needed: Glue, Scissors, Cardstock (as base), Photo print outs, Found Objects/Prints from HMart, Rulers, X-acto knife, other collage materials if desired (colored paper, mixed media, string, fabric etc.)
Resources: