Precedent
Research
WHAT WE ARE DOING
WHY WE ARE DOING IT
Looking at existing sports products, training tools, wearables, adaptive equipment, and experimental athletic gear.
To understand how designers solve real athletic problems and to collect ideas we can use for our own future sports equipment.
ACTIVITY MATERIALS
Paper
Pencil
Fine Tip Markers
Laptop
In the Resources tab, you'll find a collection of projects that are products, training tools, wearables, protective devices, adaptive equipment, or experimental game technology. Look through these and find one that you like to look at more closely.
Collect images and answer:
- What sport is it for?
- Who uses it?
- What problem does it solve?
- What makes it different from normal equipment?
Connect the precedent to one design strategy: Measure Performance, Train Differently, Enhance Equipment, Protect Athletes, or Transform the Game.
We will all share in a short presentation our case studies.
This will build a library of future sports equipment projects for the studio.
3rd
4th
2nd
1st
Measure Performance
Train Differently
Enhance Equipment
Protect Athletes
Transform the Game
Turn movement into data
Simulate real game moments
Gear that adapts to you
Prevent injuries before they happen
Redefine how the sport is played
Design Strategies
MEASURE PERFORMANCE
LOOK FOR PRECEDENTS THAT INVOLVE
QUESTIONS TO ANSWER
• What does it measure?
• How does it collect the data?
• Who uses the information?
• How could the data improve performance?
TRAIN DIFFERENTLY
LOOK FOR PRECEDENTS THAT INVOLVE
reaction drills, virtual simulations, repetition tools, resistance training, smart targets, game-like challenges
QUESTIONS TO ANSWER
- What skill does it train?
- How does it make practice more realistic?
- Does it make training more fun, harder, safer, or more focused?
- What feedback does the athlete receive?
ENHANCE EQUIPMENT
LOOK FOR PRECEDENTS THAT INVOLVE
custom fit, adjustable parts, responsive materials, smart sensors, modular components, personalized comfort
QUESTIONS TO ANSWER
- What part of the equipment adapts?
- What does it adapt to?
- Does it improve comfort, control, speed, accuracy, or confidence?
- What user need is being personalized?
PROTECT ATHLETES
LOOK FOR PRECEDENTS THAT INVOLVE
head, joints, knees, ankles, muscles, skin, posture, balance, impact, recovery
QUESTIONS TO ANSWER
- What injury or risk does it respond to?
- How does it protect the athlete?
- Is the protection passive or active?
- How could it warn the athlete before a problem happens?
TRANSFORM THE GAME
LOOK FOR PRECEDENTS THAT INVOLVE
new rules, inclusive access, adaptive play, changed equipment, mixed technology, new athlete experiences
QUESTIONS TO ANSWER
- What does it change about the sport?
- Who can play because of this design?
- Does it create a new rule, role, or experience?
- How does it expand what the sport can be?
PRESENTATION TEMPLATE
Name of Project + Designer(s)
Description of Key Features
Materials and Assembly used
Sketch of Critical Detail or Interaction
Prompt
In this precedent research activity, we will investigate innovative sports gear designs that demonstrate creative design strategies. These example of the interest to learn about and present to the rest of the studio.
Deliverables
In the Response tab within this activity, submit your responses to the questions above in the form of a short slideshow.