Creative Educators Series
March 6, 2024
Creative Education: STEAM, PBL, Design Thinking, NuVu Creative Design Process
NuVu brings creative education to students around the world.
Our Core
Mission
Introductions
1
Creative Pedagogy Models
2
Prompts and Discussion
3
Joselyn McDonald
Head of Teacher Experience
A Carnegie Mellon University grad, Joselyn's exp. is in design+human-comp interaction.
Saba Ghole
Co-Founder and Chief Creative Officer
Saba is an MIT grad, an architectural/urban designer, and edtech entrepreneur.
Paula Garza Gonzales
Creative Learning Expert
Paula brings a unique design-ed background with a BArch from Stanford and MEd from Harvard.
Kate James
Head of Product Experience
A HGSE alumnus, Kate has years of experience developing creative learning experiences.
Ryan Ferguson
Head of Content
Ryan is an interdisciplinary designer with a MID from RISD.
Moderators
Hosts
Name
Position
School/Organization
Something you've made that you're proud of!
Introductions via Chat
1
2
3
Introductions
Creative Pedagogy Models
Prompts and Discussion
Project Based Learning
Project-based learning (PBL) is an educational approach that focuses on students actively engaging in real-world, meaningful projects to develop skills and knowledge.
Engaging kids in hands-on extensions of their classroom curriculum
Source: Buck Institute for Learning
Known for...
Project Based Learning
Inquiry and Exploration: Promotes curiosity through the completion of a project
Problem-Solving Skills: Develops critical thinking and problem-solving abilities.
Authentic Assessment: Emphasizes assessment through project outcomes rather than traditional tests.
Cross-Disciplinary Integration: Integrates multiple subjects to solve complex, interdisciplinary problems.
Student Engagement: Enhances student motivation and engagement through hands-on, meaningful projects.
Source: EIE.org
Have you worked with Project Based Learning?
Write a brief message in the chat about your experience.
STEAM pedagogy integrates Science, Technology, Engineering, Arts, and Mathematics into an interdisciplinary educational approach, fostering interdisciplinary learning that emphasizes creativity, problem-solving, and real-world applications.
Exposing kids to a specific 21st-century set of disciplines
STEAM
Known for...
Source: Marques et al.
STEAM
Interdisciplinary Integration: Integrates science, technology, engineering, arts, and mathematics to provide a holistic learning experience.
Hands-On Learning: Emphasizes experiential and project-based learning, allowing students to apply theoretical concepts in practical contexts.
Problem-Based Approach: Focuses on solving real-world problems, fostering critical thinking and creative problem-solving skills.
Inquiry and Exploration: Promotes curiosity and self-directed inquiry, inspiring a love for discovery and learning.
Cross-Curricular Connections: Highlights connections between different subjects, showcasing the interconnectedness of knowledge.
Source: Instructables
Have you worked with STEAM?
Write a brief message in the chat about your experience.
'Design thinking', is an approach to problem solving that emphasizes empathy, collaboration, and an iterative process to address complex human-centered challenges.
Source: d.school Executive Education
Design Thinking
Known for...
Strategies to develop empathy for end users
Post-it notes! (for data synthesis)
Design Thinking
Empathy-Centered Approach: Prioritizes understanding and empathizing with end-users to uncover insights and needs.
Iterative Problem-Solving: Embraces an iterative process involving prototyping and testing to refine solutions.
Human-Centered Design: Focuses on designing solutions that directly address the needs and experiences of the end-users.
Bias Toward Action: Promotes taking tangible actions and creating prototypes early in the design process.
Mindful of Ambiguity: Acknowledges and embraces uncertainty and ambiguity as inherent parts of the design process.
Source: Stanford d. School
Have you worked with Design Thinking?
Write a brief message in the chat about your experience.
NuVu Creative Design Process
NuVu Innovation School's pedagogy is characterized by a studio-based model that immerses students in hands-on, collaborative projects addressing real-world problems.
Known for...
Studio Culture
Open-ended Projects
Pink!
The NuVuX Pedagogy is the creative process used to create an educational experience. It is a non-linear framework that challenges students and teachers to research, question, create, and iterate on meaningful topics through hands-on projects. NuVuX is the engine that powers this style of learning.
NuVu Creative Design Process
Interdisciplinary Collaboration: Promotes collaboration among students to tackle complex challenges.
Real-World Problem Solving: Focuses on projects that address authentic, real-world issues to enhance practical skills.
Creativity and Innovation: Cultivates a culture that fosters creativity, innovation, and outside-the-box thinking.
Project-Based Approach: Emphasizes learning through projects, encouraging active exploration and experimentation.
Design Thinking Principles: Integrates design thinking principles to guide the iterative problem-solving process.
Source: NuVuX
Have you worked with NuVu?
Write a brief message in the chat about your experience.
What do these pedagogy models have in common?
Making the content real (real scenario)
What do these pedagogy models have in common?
Making the content real (real scenario)
Creating an opportunity for Applied Learning - practice skills
What do these pedagogy models have in common?
Making the content real (real scenario)
Creating an opportunity for Applied Learning - practice skills
Hands-on components
What do these pedagogy models have in common?
Making the content real (real scenario)
Creating an opportunity for Applied Learning - practice skills
Hands-on components
Increasing student engagement
What do these pedagogy models have in common?
What do these pedagogy models have in common?
Making the content real (real scenario)
Creating an opportunity for Applied Learning - practice skills
Hands-on components
Increasing student engagement
Utilization of Feedback
These pedagogies can combine in interesting ways...
PBL Unit focused on
the research question
"how did this penguin end up so off-course?"
NuVuX custom bioplastics studio that builds on the PBL unit where students create alternatives to commercial fishing nets
These pedagogies can combine in interesting ways...
Futurecity curriculum: A STEAM unit run in middle schools worldwide
Design Thinking: using empathy as a leading principle for an envisioned client
1
2
3
Introductions
Creative Pedagogy Models
Prompts and Discussion
To participate in the conversation...
In Zoom, click Reactions -> Raise Hand
If you're using one of these models in your classroom, can you describe it in action? What made it effective?
Discussion Question 1:
Discussion Question 2:
What were some of the challenges you encountered using a creative pedagogy model?
How can K-12 schools, districts and organizations create a culture that values and supports creative education practices?
Discussion Question 3:
How do you balance the need for standardized assessment with the desire to foster creativity and innovation in the classroom?
Discussion Question 4:
Curious to learn more? Reach out to our team at nuvux@nuvustudio.org
Thank you!
Computer
Literacy
لنتمرن من خلال الالعاب!
يتم استخدام ما يسمى بشبكات الحاسوب حاليًا في
العديد من المجالات، ومنها
التعليم، الطب والصحة، الأنظمة الحكومية، العلوم
أحد الأجهزة الإلكترونية التي تتواجد بأنواع وأحجام مختلفة، والتي تمتلك القدرة على تخزين البيانات .ومعالجتها أو حتى استرجاعها
لماذا نستخدمه؟
ما هو الحاسوب؟
:أجزاء الحاسوب وملحقاته
وحدة المعالجة المركزية
الشاشة
لوحة المفاتيح
الفأرة
مكبرات الصوت
مايكروفون
الطابعة
- 1
- 2
- 3
- 4
- 5
- 6
- 7
1
2
3
4
5
6
7
مآخذ الحاسوب
الصوت
العرض والرؤية
USB الناقل التسلسلي
الطاقة
الانترنت
قارئ بطاقات الذاكرة
2
3
5
3
6
1
4
4
- 1
- 2
- 3
- 4
- 5
- 6
كيفية تشغيل الحاسوب
تأكد من أن الأجهزة متصلة بالحاسوب الشاشة والماوس ولوحة المفاتيح
اضغط على زر التشغيل (Power Button) الذي يُوجد في مقدمة الحاسوب.
انتظر بضع ثوان حتى يُصبح الحاسوب جاهزًا للأستخدام.
الفأرة
استخدامات الفأرة
الزر الأيمن
بالنقر عليه تظهر قائمة الخيارات الخاصة بالمساحة التي تم النقر عليها
نشاط أول
قم بالنقر على الزر الأيمن على سطح المكتب وانظر ماذا يظهر لك
نشاط ثان
قم بالنقر على الزر الأيمن على أحد المجلدات وانظر ماذا يظهر لك
استخدامات الفأرة
الزر الأيمن
خيارات سطح المكتب
خيارات المجلد
استخدامات الفأرة
الزر الأيسر
بالنقر عليه يقوم بتحديد الملف أو فتحه أو بدء إعادة تسميته
نشاط أول
قم بالنقر على الزر الأيسر مرتين سريعاً على أحد المجلدات وانظر ماذا يظهر لك
نشاط ثان
قم بالنقر على الزر
الأيسر مرتين بطيئاً على أحد المجلدات
وانظر ماذا يظهر لك
استخدامات الفأرة
العجلة
بتحريكه يقوم بنقلنا أعلى وأسفل ضمن الملفات والمجلدات
نشاط أول
ادخل أحد المجلدات وقم بتحريك العجلة للأمام وانظر ماذا يظهر لك
نشاط ثان
ادخل أحد المجلدات وقم بتحريك العجلة للخلف وانظر ماذا يظهر لك
نشاط
تصفح الويب
تصفح الإنترنت
يمكنك تصفح الإنترنت باستخدام مستعرض الويب (Web Browser) مثل Google Chrome أو Firefox.
البحث على الإنترنت
يمكنك البحث عن معلومات عن طريق كتابة الكلمات المفتاحية في حقل البحث مثل Google أو Bing.
خطوات تحميل صورة وحفظها
بدايةً: ابحث عن صورة تخص الموضوع الذي تريده مستخدماً الكلمات المفتاحية
ثانياً: قم بتنزيل الصورة من خلال الضغط على الزر الأيمن للفأرة ثم الضغط على
Save image as...
ثالثاً: احفظ الصورة في المجلد الذي أنشأته قبل قليل لتتمكن من العودة لها لاحقاً من خلال اختيار المجلد ثم الضغط على زر
Save
اختصارات لوحة المفاتيح
تحديد الكل
نسخ
قص
لصق
طباعة
حفظ
تراجع
أساسيات التصوير الفوتوغرافي
Canon EOS RP Button and Dial Functions
وظائف الأزرار والعجلات في كاميرا Canon EOS RP
زر الغالق
زر الوضع
Canon EOS RP Button and Dial Functions
المنظار الإلكتروني
زر القائمة
عجلة الوظائف المتعددة
زر التكبير
Exposure التعريض
فتحة العدسة
سرعة الغالق
Aperture
Wide and narrow aperture
فتحة واسعة وفتحة ضيقة
دعونا نجرب التصوير بعدسات ذات فتحة واسعة وضيقة.
Shutter speed
Slow and fast shutter speed
Slow and fast shutter speed
Let's try shooting with a slow shutter speed with led.
Slow shutter speed
Narrow aperture
Low ISO
+Tripod
We will use سوف نستخدم
سرعة غالق بطيئة
فتحة عدسة ضيقة
ISO منخفض
حامل ثلاثي (Tripod)
ISO
High and low ISO
Creating Animated GIFs
ماذا نصنع؟
سنقوم بإنشاء صور GIF متحركة باستخدام حيوانات مصنوعة من ورق الأوريغامي.
لماذا نقوم بهذا؟
لتعلم أساسيات إنشاء صور GIF المتحركة
let's start with this
and this
Let's use GIFMAKER.ME to make our GIFs
جينيوس كامب: بوابتك إلى الإبداع!
اكتشف المخترع بداخلك
هل أنت متحمس لاستكشاف عالم التكنولوجيا والتصميم؟ جينيوس كامب هو المكان المثالي لك! لتجربة غامرة حيث ستتعلم مهارات متطورة وتطلق العنان لإبداعك.
ما ستتعلمه:
.التفكير التصميمي: من رسم الأفكار إلى صياغة النماذج الأولية، ستتقن عملية التصميم
.الأدوات الرقمية: تعلم كيفية استخدام برامج قياسية في الصناعة مثل أردوينو للبرمجة وراينو للنمذجة ثلاثية الأبعاد
التصنيع: أضف الحيوية إلى تصميماتك باستخدام قواطع الليزر والطابعات ثلاثية الأبعاد وأدوات مبتكرة أخرى
البرمجة: انغمس في عالم البرمجة وأنشئ مشاريع تفاعلية
الواقع المعزز والواقع الافتراضي: استكشف العوالم المثيرة للواقع المعزز والافتراضي
المهارات الشخصية: طور المهارات الأساسية مثل العمل الجماعي والتفكير النقدي والعرض التقديمي
مشروعك:
بإلهام من العالم الطبيعي، ستنشئ مشروعًا فريدًا. تخيل الجمع بين القوى العظمى للطبيعة والتكنولوجيا المستقبلية! ستقوم بتصميم نموذج أولي وتجسيد مشروعك باستخدام مجموعة متنوعة من الأدوات والتقنيات.
ماذا بعد؟
التعلم العملي: احصل على خبرة عملية باستخدام أدوات وتقنيات العالم الحقيقي.
الاستكشاف الإبداعي: أطلق العنان لخيالك وطور أسلوبك الفريد.
التعاون: اعمل مع أقرانك لتجسيد أفكارك.
ممتع وجذاب: تعلم أثناء الاستمتاع في بيئة داعمة وملهمة.
انطلق في رحلة لا تُنسى من الإبداع والاكتشاف!
Genius Camp: Yenilikçiliğe Açılan Kapınız
İçinizdeki Mucidi Keşfedin
Teknoloji ve tasarım dünyasını keşfetmek için heyecanlı mısınız? Genius Camp, tam da sizin için! Yaratıcılığınızı ortaya çıkartacağınız, ileri düzey beceriler öğreneceğiniz unutulmaz bir deneyime hazır olun.
Doğal dünyadan ilham alarak benzersiz bir proje oluşturacaksınız. Doğanın süper güçlerini geleceğin teknolojisiyle birleştirdiğinizi hayal edin! Tasarlayın, prototipini oluşturun ve projenizi çeşitli araç ve teknikler kullanarak hayata geçirin.
Yaratıcılık ve keşifle dolu unutulmaz bir yolculuğa çıkmaya hazır olun!
Discover Your Inner Inventor
Are you excited to explore the world of technology and design? Genius Camp is the perfect place for you! For an immersive experience where you'll learn cutting-edge skills and unleash your creativity.
What You'll Learn:
Your Project:
Inspired by the natural world you'll create a unique project. Imagine combining the superpowers of nature with futuristic technology! You'll design, prototype, and bring your project to life using a variety of tools and techniques.
What more?
Embark on an unforgettable journey of creativity and discovery!
Designing with Electronics
LEVEL 1: Coin Cell
3
Volts
A battery is a device that stores chemical energy and converts it to electrical energy. The chemical reactions in a battery involve the flow of electrons from one material (electrode) to another, through an external circuit. The flow of electrons provides an electric current that can be used to do work.
THE BATTERY
1.8 - 3.3
Volts
A light-emitting diode (LED) is a semiconductor device that emits light when an electric current flows through it. LEDs have positive (+) and negative (-) sides to them. For an LED to work it needs to be connected to a voltage source with the correct side.
THE LED
By pinching the two wires coming out of LED on either side of the 3V button cell battery, we can create a circuit by connecting the + side of the battery to the - side of the battery, which results in the flow of electrons through the wires and the Light Emitting Diode.
THE SIMPLEST CIRCUIT
Electrons jumping from atom to atom in the metal (a conductor material) is the flow of electricity.
STUDENTS EXAMPLE
LEVEL 2: SIMPLE CIRCUIT
ACTIVITY MATERIALS
A switch is an electrical component that can disconnect or connect the conducting path in an electrical circuit. Interrupting the electric current turns the LED off, connecting the current turns it on.
THE SWITCH
An LED circuit requires three basic elements. The light, the wires that create a loop, and a battery.
A switch can also be added to allow you to open and close the circuit, turning on and off the light.
+
-
a switch is an electrical drawbridge when the bridge is up the electrons can't go anywhere
the Light Emitting Diode [LED] will provide our light
the battery holds the electrons
LED CIRCUIT BASICS
LEDs
switch
wires
batteries
LED
switch
battery
BUILDING A SIMPLE CIRCUIT
Securing the wires to the switch
Attach the metal ends of wires through holes of switch prongs
Secure each side with tape - make sure the wires aren't touching each other!
There is an option to replace wires with copper tape and insert a coin cell on the corner left
Techniques for Paper Circuits
Use folding action to complete the circuit
Lay battery flat and attach copper tape to the top and bottom
Make sure the positive terminal of the LED is connected to the positive terminal of the batter, and vice versa.
LEVEL 3: Motors
To Create a Motor Circuit
Power Supply
(Batteries)
Motor
(Takes electricity and uses it to spin)
Connector
(Conductive Wire)
Connecting the Circuit
Either use crocodile clips
or
if you have a battery pack use the wires to connect the battery to the DC motor
ARDUINO
Arduino Board
Breadboards
Allows you to connect different components together when you need to share things like POWER (5V and GND).
Arduino is a small computer that uses code to tell it what to do, like turning lights on and off.
High or Low
0-255 (brightness, speed)
Arduino : Read a Code
Put ; at the end of every commands
The curly brackets {} are used to enclose functions and conditional statements.
Indent!Indent!Indent!
Declare variables that will be used
Anything that will keep looping
Anything that only needs to run once
Water Sensor
Flex Sensor
Infrared (IR) Sensor
Temperature Sensor
Servo
DC Motor
Photoresistor
Accelerometer Sensor + Joystick Module
Force Sensitive Resistor
Motion Sensor
LED
NeoPixel
Ultrasound
Buzzer
LCD Screen
OUTPUTS
INPUTS
Arduino : Components
Water Sensor
Flex Sensor
Infrared (IR) Sensor
Temperature Sensor
Servo
DC Motor
Photoresistor
Accelerometer Sensor + Joystick Module
Force Sensitive Resistor
Motion Sensor
LED
NeoPixel
Ultrasound
Buzzer
LCD Screen
OUTPUTS
INPUTS
Arduino : Components
The combinations are endless
LEVEL 4
Arduino with LED
Water Sensor
Flex Sensor
Infrared (IR) Sensor
Temperature Sensor
Servo
DC Motor
Photoresistor
Accelerometer Sensor + Joystick Module
Force Sensitive Resistor
Force Sensitive Resistor
LED
NeoPixel
Ultrasound
Buzzer
LCD Screen
OUTPUTS
INPUTS
Arduino : Components
Components Needed:
int ledPin = 13;
void setup() {
// Set pin 13 as an output pin
pinMode(ledPin, OUTPUT);
}
void loop() {
// Turn the LED on
digitalWrite(ledPin, HIGH);
delay(1000);
// Turn the LED off
digitalWrite(ledPin, LOW);
// Wait for a second
delay(1000);
}
Circuit Build
Student Project Example
School: LAMBA - Studio: Responsive Architecture
Arduino +LED
Cardboard Prototype
Water Sensor
Flex Sensor
Infrared (IR) Sensor
Temperature Sensor
Servo
DC Motor
Photoresistor
Accelerometer Sensor + Joystick Module
Force Sensitive Resistor
Force Sensitive Resistor
LED
NeoPixel
Ultrasound
Buzzer
LCD Screen
OUTPUTS
INPUTS
Arduino : Components
Create a robot that monitors water levels in real-time, with an LED indicator showing different stages of water rise to alert users of potential flooding risks.
Track and manage rainfall in a community garde
Build an erosion detection system that uses multiple water sensors and LEDs to map and visualize erosion patterns in a small-scale landscape model.
Create an automated flood detection system for a home’s basement that uses a water sensor to monitor rising water levels and triggers LEDs to indicate safe evacuation routes.
Student Project Example
School: Kelvinside- Studio: Cyborg Enhancement
Arduino + LED + Water Sensor
Rain Water Collection Device
Water Sensor
Flex Sensor
Infrared (IR) Sensor
Temperature Sensor
Servo
DC Motor
Photoresistor
Accelerometer Sensor + Joystick Module
Force Sensitive Resistor
Motion sensor
Neopixel
NeoPixel
Ultrasound
Buzzer
LCD Screen
OUTPUTS
INPUTS
Arduino : Components
Design an art installation where NeoPixels light up in patterns triggered by movement.
Develop a jacket with NeoPixels that light up and animate based on the wearer’s movement
Game where players need to aim to catch or interact with NeoPixels that light up and move around based on their movements.
Build a compact system that combines motion sensors and NeoPixels for a functional night lamp.
School: KARAM- Studio: UN GOALS
NeoPixel + Motion Sensor
Student Project Example
School: KARAM- Studio: UN GOALS
NeoPixel + Switch
Student Project Example
LEVEL 5
Arduino with Servo
Components Needed:
STUDENT EXAMPLE
School: LAMBA - Studio: Cyborg Enhancement
Student Project Example
LEVEL 6
Arduino with Inputs
#define trigPin 13
#define echoPin 12
#define led 11
void setup()
{ Serial.begin (9600);
pinMode(trigPin, OUTPUT);
pinMode(echoPin, INPUT);
pinMode(led, OUTPUT);
}
void loop()
{ long duration, distance;
digitalWrite(trigPin, LOW);
delayMicroseconds(2);
digitalWrite(trigPin, HIGH);
delayMicroseconds(10);
digitalWrite(trigPin, LOW);
duration = pulseIn(echoPin, HIGH);
distance = (duration/2) / 29.1;
if (distance < 10)
{ digitalWrite(led,HIGH);
}
else {
digitalWrite(led,LOW);
}
Serial.print(distance);
Serial.println(" cm");
delay(500);
}
Components Needed:
LEVEL 6
Arduino (2 sensors)
School: KARAM- Studio: UN GOALS
Servos + Ultrasound + Neopixel
Student Project Example
School: CAMBRIDGE- Studio: Emoto-Bots
Student Project Example
School: CAMBRIDGE- Studio: Emoto-Bots
LEDS + Servos + Ultrasound
Student Project Example
هل فكرت يوماً في الأشياء الجامدة من حولك كيف يمكن تطويرها؟
ماذا لو أضفنا لها بعض الحركة؟
هل من الممكن أن تؤدي مهاماً أفضل؟
؟
انظر من حولك ستجد حامل الملابس في الزاوية، عندما تكون ملابسك من الجهة الداخلية ستحتاج أن تقوم بتدوير الحامل كله نحو الخارج يدوياً لتحصل على ملابسك؛ لكن ماذا لو كان الحامل قابلاً للدوران؟ سيكون الأمر أسهل بالتأكيد، أليس كذلك؟
ماذا عن الأقلام المبعثرة على الطاولة؟
هل مللت من جمعها كل مرة بعد الانتهاء منها؟
لو كانت هناك أداةٌ تجمعها تلقائياً لكان أفضل، أليس كذلك؟
؟
ماذا نفعل؟
لماذا نقوم بذلك؟
سنقوم بإضافة حركة للأشياء من حولنا أو ابتكار أدوات حركية
لرفع كفاءة الأدوات وتبسيط المهام الروتينية
:قبل البدء
: سنتعلم إحدى التقنيات الفعالة في اعتماد الأفكار قبل البدء بالعصف الذهني
5W 1H veya 5N 1K
What?
Who?
Why?
How?
When?
Where?
Ne?
Kim?
Niçin?
Nasıl?
Ne zaman?
Nerede?
ما الشيء الذي أبتكره؟
من المستفيد منه؟
لماذا أقوم بتطوير/ ابتكار هذا الشي؟
كيف سأقوم بتطويره وتطبيقه؟
متى سيكتمل المشروع؟
ما المكان الأنسب له بعد التطبيق؟
:مثال
في صالة كرة السلة نجد أن ارتفاع السلة لا يناسب تماماً الأطفال، والسلة هي جماد غير متحرك
ماذا لو أضفنا لها تقنية حركية تساعد على تغيير ارتفاعها ليتناسب مع أطوال اللاعبين في الملعب؟
أي أننا نقوم بخفض ارتفاعها عندما يلعب الأطفال وبزيادته عندما يلعب الكبار على سبيل المثال
النتيجة النهائية
:والآن لنطبق معاً التقنية التي تعلمناها على المشروع السابق
رابط خطوات المشروع كاملةً
ما الشيء الذي نطوره؟ كرة السلة
من المستفيد؟ لاعبي كرة السلة من مختلف الأعمار
لماذا نقوم بهذا؟ ليتمكن اللاعبون من مختلف الأطوال من اللعب بكفاءة
كيف نقوم بذلك؟ من خلال تطوير ميكانيزم حركي يساعد على تغيير مستوى ارتفاع السلة
متى ينتهي المشروع؟ خلال 3 أسابيع
أين سنقوم بتنفيذه؟ في باحة المدرسة
والآن حان دورك
اختر أية أداة من حولك وأضف لها بعض الحركة لتصبح أكثر كفاءة أو قم بتطوير أداة جديدة حركية
يمكنك اختيار أدوات موجودة في المنزل أو الشارع أو الحديقة مثلاً
نماذج إضافية؟
انقر هنا
!استمتع
في عالم مليء بالحركة والحيوية لم تعد الأشياء الجامدة كافية؛ إذ كلما ازدادت حركة الأشياء تزداد معها المهام التي تؤديها وتفيد البشرية من خلالها.
في مشروع الجينيوس النهائي سنستكشف معاً تطوير الأشياء من حولنا وإضفاء الحركة عليها بشكلٍ مفيد.
ستطبق مهارات العصف الذهني والبحث والرسم والنمذجة الأولية التي تعلمتها في الأسابيع الماضية.
كما أنك ستطور مشروعك باستخدام الرسم التقني والنمذجة عالية الدقة باستخدام آلات القص والطباعة ثلاثية الأبعاد التي ستستكشفها في الأسابيع القادمة.
لا بد أيضاً من إضافة المرح مع الإلكترونيات التي ستتعلم استخدامها وبرمجتها في قادم الأيام كذلك.
كن مستعداً وانطلق إلى عالم الإبداع!
What is Prototyping ?
Introductions
1
Approaches to Prototyping
2
The Nuts & Bolts
Make & Chat!
3
4
ACTIVITY MATERIALS
Cardboard
Metal Ruler
Pencil
Markers
Cutting Blade
Hot Glue Gun
Fasteners
Paper
Name
Position
School/Organization
Last thing you made with cardboard!
Introductions via Chat
Introductions
1
Approaches to Prototyping
2
The Nuts & Bolts
Make & Chat!
3
4
PROTOTYPING...
WHAT IS IT?
“Prototyping is the tangible creation of artifacts at various levels of resolution, for development and testing of ideas within design teams and with clients and users.”
SOURCE:
Universal Methods of Design
Quickly test and validate assumptions
Communicate design intent with others
Assess form, materials, ergonomics
Collect feedback from end users
WHY DO WE PROTOTYPE?
LOW-FIDELITY
HIGH-FIDELITY
vs
LOW-FI VS HIGH-FI
Low-Fi
High-Fi
James Dyson, founder of the Dyson Vacuum company, spent 5 years developing 5,127 prototypes for the G-Force vacuum, the world’s first vacuum to utilize cyclonic separation.
SOURCE: www.jamesdysonfoundation.co.uk
NUVU STUDENT EXAMPLE
Low-Cost Mask Testing Device
Low-Fidelity
High-Fidelity
NUVU STUDENT EXAMPLE
"Mindfulness Eating Kit"
Low-Fidelity
High-Fidelity
NUVU STUDENT EXAMPLE
"DNA Discovery"
Low-Fidelity
High-Fidelity
NUVU STUDENT EXAMPLE
"Extendable Garage"
Low-Fidelity
High-Fidelity
Low-Fidelity Prototypes
High-Fidelity Prototypes
Easy and fast to make
Low Cost
No special equipment needed
Can look rough-and-ready
Harder to simulate functionality
Hard to visualize aesthetics
+
+
+
-
-
-
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-
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Great-Looking
Good for showcasing a finalized concept
Helps with "buy-in" from stakeholders
Harder/slower to produce
Higher cost
Specialty equipment / materials may be needed
VS
CONVERGENT
THINKING
DIVERGENT
THINKING
vs
CONVERGENT VS DIVERGENT THINKING
Prompt:
Design a cow mug...
CONVERGENT PROTOTYPING
"GloFlo"
DIVERGENT PROTOTYPING
"Patch"
Convergent Thinking
Divergent Thinking
Leads to more feasible solutions
Allows students to go "deeper" into making
Seeks to answer questions
Risk of confirmation bias
Limited creativity and innovation
Can miss out on alternative solutions
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+
+
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Encourages "Out-of-the-box" ideas
Creates more opportunity for discovery
Helps students overcome bias towards "favorite" ideas
Not all ideas will be feasible
Can be overwhelming
Takes time to produce several prototypes
VS
Introductions
1
Approaches to Prototyping
2
The Nuts & Bolts
Make & Chat!
3
4
LO-FI
MATERIALS
LO-FI
ATTCHMENT
METHODS
LO-FI
TOOLS
CARDBOARD TECHNIQUES: CUTTING
Straight
Curves
CARDBOARD TECHNIQUES: SHAPING
Bending
Scoring
Curving
Faceting
Layering
Hinging
CARDBOARD TECHNIQUES: JOINERY
Brads
Flanges
Brace
Skewer
Bend
Hinge
Slots
Butt Joint
COOL CARDBOARD PROTOTYPES
Deep Sea Bots Studio
COOL CARDBOARD PROTOTYPES
Responsive Architecture Studio
Introductions
1
Approaches to Prototyping
2
The Nuts & Bolts
Make & Chat!
3
4
HANDS-ON ACTIVITY (15 MIN)
PlayScape Mix-n-Match
On the following slide, you will see two lists: one of shapes, and one of action words. You will choose one item from each list, and create a design for a novel playground feature based on their combination.
For example, one might choose the "heart" shape and "climb", and come up with a design like this --->
Note: Use whatever material you have available: cardboard, some junk mail, tape, etc. This is meant to be fast and generative, not focused on quality construction!
HANDS-ON ACTIVITY (15 MIN)