What is Prototyping ?
Introductions
1
Approaches to Prototyping
2
The Nuts & Bolts
Make & Chat!
3
4
ACTIVITY MATERIALS
Cardboard
Metal Ruler
Pencil
Markers
Cutting Blade
Hot Glue Gun
Fasteners
Paper
Name
Position
School/Organization
Last thing you made with cardboard!
Introductions via Chat
Introductions
1
Approaches to Prototyping
2
The Nuts & Bolts
Make & Chat!
3
4
PROTOTYPING...
WHAT IS IT?
“Prototyping is the tangible creation of artifacts at various levels of resolution, for development and testing of ideas within design teams and with clients and users.”
SOURCE:
Universal Methods of Design
Quickly test and validate assumptions
Communicate design intent with others
Assess form, materials, ergonomics
Collect feedback from end users
WHY DO WE PROTOTYPE?
LOW-FIDELITY
HIGH-FIDELITY
vs
LOW-FI VS HIGH-FI
Low-Fi
High-Fi
James Dyson, founder of the Dyson Vacuum company, spent 5 years developing 5,127 prototypes for the G-Force vacuum, the world’s first vacuum to utilize cyclonic separation.
SOURCE: www.jamesdysonfoundation.co.uk
NUVU STUDENT EXAMPLE
Low-Cost Mask Testing Device
Low-Fidelity
High-Fidelity
NUVU STUDENT EXAMPLE
"Mindfulness Eating Kit"
Low-Fidelity
High-Fidelity
NUVU STUDENT EXAMPLE
"DNA Discovery"
Low-Fidelity
High-Fidelity
NUVU STUDENT EXAMPLE
"Extendable Garage"
Low-Fidelity
High-Fidelity
Low-Fidelity Prototypes
High-Fidelity Prototypes
Easy and fast to make
Low Cost
No special equipment needed
Can look rough-and-ready
Harder to simulate functionality
Hard to visualize aesthetics
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Great-Looking
Good for showcasing a finalized concept
Helps with "buy-in" from stakeholders
Harder/slower to produce
Higher cost
Specialty equipment / materials may be needed
VS
CONVERGENT
THINKING
DIVERGENT
THINKING
vs
CONVERGENT VS DIVERGENT THINKING
Prompt:
Design a cow mug...
CONVERGENT PROTOTYPING
"GloFlo"
DIVERGENT PROTOTYPING
"Patch"
Convergent Thinking
Divergent Thinking
Leads to more feasible solutions
Allows students to go "deeper" into making
Seeks to answer questions
Risk of confirmation bias
Limited creativity and innovation
Can miss out on alternative solutions
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Encourages "Out-of-the-box" ideas
Creates more opportunity for discovery
Helps students overcome bias towards "favorite" ideas
Not all ideas will be feasible
Can be overwhelming
Takes time to produce several prototypes
VS
Introductions
1
Approaches to Prototyping
2
The Nuts & Bolts
Make & Chat!
3
4
LO-FI
MATERIALS
LO-FI
ATTCHMENT
METHODS
LO-FI
TOOLS
CARDBOARD TECHNIQUES: CUTTING
Straight
Curves
CARDBOARD TECHNIQUES: SHAPING
Bending
Scoring
Curving
Faceting
Layering
Hinging
CARDBOARD TECHNIQUES: JOINERY
Brads
Flanges
Brace
Skewer
Bend
Hinge
Slots
Butt Joint
COOL CARDBOARD PROTOTYPES
Deep Sea Bots Studio
COOL CARDBOARD PROTOTYPES
Responsive Architecture Studio
Introductions
1
Approaches to Prototyping
2
The Nuts & Bolts
Make & Chat!
3
4
HANDS-ON ACTIVITY (15 MIN)
PlayScape Mix-n-Match
On the following slide, you will see two lists: one of shapes, and one of action words. You will choose one item from each list, and create a design for a novel playground feature based on their combination.
For example, one might choose the "heart" shape and "climb", and come up with a design like this --->
Note: Use whatever material you have available: cardboard, some junk mail, tape, etc. This is meant to be fast and generative, not focused on quality construction!
HANDS-ON ACTIVITY (15 MIN)