Description
In this brainstorming activity, we will generate the ideas that will define the concepts of our group projects. We will start by generating idea lists individually, then as a group share all ideas on a pin-up brainstorming board with writing, drawing, post-it notes, and a lot of discussion.
Instructions
See slide 10
Deliverables
At the end of this activity, the group will have created a collective pin-up brainstorming board. With this resource, the studio facilitator should take time to partner project pairs and create project folders before the next studio session. The next studio session will begin with the sharing of project concepts and project partnerships.
Time 1hr
Prompt
Research, test, and analyze various types of video games to understand their themes, mechanics, and components. Use these insights to later design your own video game!
Instructions
Test Video Games:
Play a few games on CoSpaces to understand the potential of the tool. Explore different types of games such as platformers, puzzle games, and strategy games.
Select a Game Type:
Choose a video game that you would like to research and analyze further. Focus on one that interests you the most and features game mechanics you’d like to incorporate into your own design.
Analyze the Game:
Study the game’s theme, mechanics, and components in-depth. Use the provided template to break down the following:
Present & Build a Game Library:
Each student will present their slide deck to the class. This will contribute to a collective library of video game concepts and mechanics for the studio, showcasing diverse designs.
Deliverables
In the 'responses tab' -> Post a blog summarizing your analysis of a video game, covering its theme, game components/mechanics, and relevant images.
Time 1hr
Materials PC, Paper, Makers, Pencils, and Cospaces account.
Prompt:
Create a unique character by answering fun prompts! First, invent a quirky backstory—maybe they come from a world where time runs backward. Next, describe their wild personality and appearance, like glowing hair or wings made of stardust. Finally, give them an over-the-top ability, like summoning pizza, and then draw them based on these details!
Instructions:
3.Draw Your Character: Based on the information you’ve filled out in the template, create a detailed drawing of your character.
Deliverables:
Materials:
AR/VR GAMES I 15 hrs | |
Introduction to Studio 1.5h | |
2D pixel drawing (optional) 45 min |
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Skill Lab 1hr |
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Feedback 1h |
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Digital Prototyping 2.5h |
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High-Fidelity Prototyping (optional if they have time) 2h |
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Optional: + Design your own 3d models for your game |
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Final Presentation Prep + Final Day 2h |
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