Gamifying the Walk S3 | لنلعب مع آمال

The Walk | Chalikushu

Nuray Yildirim

https://scratch.mit.edu/projects/542557219
Project Description :
It is a game designed on the Scratch program that expresses a virtual path of a journey simulated from the journey of the game Amal, who is looking for her mother within an event "The walk with Amal"
 On this journey, she pass through several stations with different activities related to her hobbies or the difficulties she faced during her journey as a refugee

المشروع النهائي

Mohammad Al-Mustafa

محمد المصطفى

صيد في الغابة

https://scratch.mit.edu/projects/542368470
Project Description :
It is a game designed on the Scratch program that expresses a virtual path of a journey simulated from the journey of the game Amal, who is looking for her mother within an event "The walk with Amal"
On this journey, he pass through several stations with different activities related to his hobbies or the difficulties he faced during his journey as a refugee 

Let's Help Amal

رغد السباعي

https://scratch.mit.edu/projects/544658400 : رابط اللعبة

https://scratch.mit.edu/projects/542386348 : رابط التجارب  

https://scratch.mit.edu/projects/543683665

Little Amal, a young refugee, embarks on a remarkable journey – an epic voyage that will take her across Turkey, across Europe. To find her mother. To get back to school. To start a new life. The Walk is an extraordinary artistic response: a cultural odyssey transcending borders, politics and language to tell a new story of shared humanity. In this Studio students will use easily accessible coding platforms like Skratch to build interactive games and stories of their life and their major steps in the world. Topics student’s will be covering include:

  • Gamifying their Journey.

  • Imagining the obstacles they might face.  

  • Imagining their  life after the Walk. 


To Gamify their experience allows there to be a deeper understanding of a refugee's humanity. The more people are able to play these games, the more you’ll be able to connect with them and young people like Amal who could be playing that very game with you.

أمل الصغيرة ، لاجئة شابة ، تنطلق في رحلة رائعة - رحلة ملحمية ستأخذها عبر تركيا ، عبر أوروبا. لتجد والدتها. للعودة إلى المدرسة. لبدء حياة جديدة. المسار هو رد فني استثنائي: ملحمة ثقافية تتجاوز الحدود والسياسة واللغة لتروي قصة جديدة للإنسانية المشتركة. في هذا الاستوديو ، سيستخدم الطلاب منصات برمجة يسهل الوصول إليها مثل سكراتش لبناء ألعاب وقصص تفاعلية عن حياتهم وخطواتهم الرئيسية في العالم. تشمل الموضوعات التي سيغطيها الطالب ما يلي:


تصميم رحلاتهم الخاصة.

تخيل العقبات التي قد يواجهونها.

تخيل حياتهم بعد المشي.


تتيح تجربتهم أن يكون هناك فهم أعمق لإنسانية اللاجئ. كلما زاد عدد الأشخاص الذين يمكنهم لعب هذه الألعاب ، زادت قدرتك على التواصل معهم ومع الشباب مثل أمل الذي يمكن أن يلعب هذه اللعبة معك.