Creative Educators Series
March 6, 2024
Creative Education: STEAM, PBL, Design Thinking, NuVu Creative Design Process
NuVu brings creative education to students around the world.
Our Core
Mission
Introductions
1
Creative Pedagogy Models
2
Prompts and Discussion
3
Joselyn McDonald
Head of Teacher Experience
A Carnegie Mellon University grad, Joselyn's exp. is in design+human-comp interaction.
Saba Ghole
Co-Founder and Chief Creative Officer
Saba is an MIT grad, an architectural/urban designer, and edtech entrepreneur.
Paula Garza Gonzales
Creative Learning Expert
Paula brings a unique design-ed background with a BArch from Stanford and MEd from Harvard.
Kate James
Head of Product Experience
A HGSE alumnus, Kate has years of experience developing creative learning experiences.
Ryan Ferguson
Head of Content
Ryan is an interdisciplinary designer with a MID from RISD.
Moderators
Hosts
Name
Position
School/Organization
Something you've made that you're proud of!
Introductions via Chat
1
2
3
Introductions
Creative Pedagogy Models
Prompts and Discussion
Project Based Learning
Project-based learning (PBL) is an educational approach that focuses on students actively engaging in real-world, meaningful projects to develop skills and knowledge.
Engaging kids in hands-on extensions of their classroom curriculum
Source: Buck Institute for Learning
Known for...
Project Based Learning
Inquiry and Exploration: Promotes curiosity through the completion of a project
Problem-Solving Skills: Develops critical thinking and problem-solving abilities.
Authentic Assessment: Emphasizes assessment through project outcomes rather than traditional tests.
Cross-Disciplinary Integration: Integrates multiple subjects to solve complex, interdisciplinary problems.
Student Engagement: Enhances student motivation and engagement through hands-on, meaningful projects.
Source: EIE.org
Have you worked with Project Based Learning?
Write a brief message in the chat about your experience.
STEAM pedagogy integrates Science, Technology, Engineering, Arts, and Mathematics into an interdisciplinary educational approach, fostering interdisciplinary learning that emphasizes creativity, problem-solving, and real-world applications.
Exposing kids to a specific 21st-century set of disciplines
STEAM
Known for...
Source: Marques et al.
STEAM
Interdisciplinary Integration: Integrates science, technology, engineering, arts, and mathematics to provide a holistic learning experience.
Hands-On Learning: Emphasizes experiential and project-based learning, allowing students to apply theoretical concepts in practical contexts.
Problem-Based Approach: Focuses on solving real-world problems, fostering critical thinking and creative problem-solving skills.
Inquiry and Exploration: Promotes curiosity and self-directed inquiry, inspiring a love for discovery and learning.
Cross-Curricular Connections: Highlights connections between different subjects, showcasing the interconnectedness of knowledge.
Source: Instructables
Have you worked with STEAM?
Write a brief message in the chat about your experience.
'Design thinking', is an approach to problem solving that emphasizes empathy, collaboration, and an iterative process to address complex human-centered challenges.
Source: d.school Executive Education
Design Thinking
Known for...
Strategies to develop empathy for end users
Post-it notes! (for data synthesis)
Design Thinking
Empathy-Centered Approach: Prioritizes understanding and empathizing with end-users to uncover insights and needs.
Iterative Problem-Solving: Embraces an iterative process involving prototyping and testing to refine solutions.
Human-Centered Design: Focuses on designing solutions that directly address the needs and experiences of the end-users.
Bias Toward Action: Promotes taking tangible actions and creating prototypes early in the design process.
Mindful of Ambiguity: Acknowledges and embraces uncertainty and ambiguity as inherent parts of the design process.
Source: Stanford d. School
Have you worked with Design Thinking?
Write a brief message in the chat about your experience.
NuVu Creative Design Process
NuVu Innovation School's pedagogy is characterized by a studio-based model that immerses students in hands-on, collaborative projects addressing real-world problems.
Known for...
Studio Culture
Open-ended Projects
Pink!
The NuVuX Pedagogy is the creative process used to create an educational experience. It is a non-linear framework that challenges students and teachers to research, question, create, and iterate on meaningful topics through hands-on projects. NuVuX is the engine that powers this style of learning.
NuVu Creative Design Process
Interdisciplinary Collaboration: Promotes collaboration among students to tackle complex challenges.
Real-World Problem Solving: Focuses on projects that address authentic, real-world issues to enhance practical skills.
Creativity and Innovation: Cultivates a culture that fosters creativity, innovation, and outside-the-box thinking.
Project-Based Approach: Emphasizes learning through projects, encouraging active exploration and experimentation.
Design Thinking Principles: Integrates design thinking principles to guide the iterative problem-solving process.
Source: NuVuX
Have you worked with NuVu?
Write a brief message in the chat about your experience.
What do these pedagogy models have in common?
Making the content real (real scenario)
What do these pedagogy models have in common?
Making the content real (real scenario)
Creating an opportunity for Applied Learning - practice skills
What do these pedagogy models have in common?
Making the content real (real scenario)
Creating an opportunity for Applied Learning - practice skills
Hands-on components
What do these pedagogy models have in common?
Making the content real (real scenario)
Creating an opportunity for Applied Learning - practice skills
Hands-on components
Increasing student engagement
What do these pedagogy models have in common?
What do these pedagogy models have in common?
Making the content real (real scenario)
Creating an opportunity for Applied Learning - practice skills
Hands-on components
Increasing student engagement
Utilization of Feedback
These pedagogies can combine in interesting ways...
PBL Unit focused on
the research question
"how did this penguin end up so off-course?"
NuVuX custom bioplastics studio that builds on the PBL unit where students create alternatives to commercial fishing nets
These pedagogies can combine in interesting ways...
Futurecity curriculum: A STEAM unit run in middle schools worldwide
Design Thinking: using empathy as a leading principle for an envisioned client
1
2
3
Introductions
Creative Pedagogy Models
Prompts and Discussion
To participate in the conversation...
In Zoom, click Reactions -> Raise Hand
If you're using one of these models in your classroom, can you describe it in action? What made it effective?
Discussion Question 1:
Discussion Question 2:
What were some of the challenges you encountered using a creative pedagogy model?
How can K-12 schools, districts and organizations create a culture that values and supports creative education practices?
Discussion Question 3:
How do you balance the need for standardized assessment with the desire to foster creativity and innovation in the classroom?
Discussion Question 4:
Curious to learn more? Reach out to our team at nuvux@nuvustudio.org
Thank you!