Escape Room Mythologies

العرض النهائي

Ahmad Abdulrahman Al-Ahmad and Ahmad Almansour

الصندوق الغامض

Ahmad Abdulrahman Al-Ahmad 

Ahmad Almansour

Escape Room Mythologies

المشروع النهائي

Ahmad AL-Khatib and Hasan Ramadan

حسن رمضان

احمد الخطيب

صندوق البداية

صندوق البحر

Zahraa Haj Abdullah and Abdullcebbar Haj abdullah

ZEHRA HACABDULLAH

ABDULCABAR HACABDULLAH

صندوق البحر

Miro Board

Selin Dursun

https://miro.com/app/board/uXjVKzlIp8s=/?share_link_id=950916318913

Studio Prompt

Ryan Ferguson

In "Escape Room: Mythologies", students will dive behind the scenes to discover what it takes to create the landscape for fun and excitement in an escape room. They will work collaboratively with a local escape room to design and fabricate physical objects and components for escape room experiences centered around the theme of “mythologies.” These escape rooms are specifically designed to be family-friendly, ensuring that participants of all ages and backgrounds can enjoy them together.

Instructions

Selin Dursun

Student 1: "Hey there! Welcome to our escape room. Your mission is to save the world by capturing the evils and closing Pandora's Box."

Student 2: "A long time ago, Pandora's Box was opened, releasing greed, disease, discord, and famine into the world."

Student 3: "Hope stayed inside the box, but those four evils have been causing chaos ever since."

Student 4: "Your task is to find and capture these evils, and put them back into Pandora's Box."

Student 5: "You'll need to solve multiple puzzles in this room to do it."

Student 6: "Each puzzle you solve will bring you closer to capturing one of the evils."

Student 7: "Stay sharp and think creatively to figure out the clues."

Student 8: "After capturing the evils, you'll need to find the four pieces of the lid."

Student 9: "Once you've found all the pieces, put them together to close the box and lock the evils away."

Student 10: "Good luck! Remember to have fun and keep hope alive as you take on this adventure!"

Studio Recap

Siena Jekel

أساطير غرفة الهروب

Rashad Ramadan


في "أساطير غرفة الهروب"، سيغوص الطلاب خلف الكواليس لاكتشاف ما يلزم لخلق مشهد من المتعة والإثارة في غرفة الهروب. سيعملون بشكل تعاوني مع غرفة هروب محلية لتصميم وتصنيع أشياء ومكونات مادية لتجارب غرفة الهروب التي تركز حول موضوع "الأساطير". 

Music and mechanisms

Luke Kitov

Music and mechanisms

Created by Luke and Lloyd Graves IV

Car track puzzle

Bennett Dowers

Model Car puzzle

by: Ben

Car Track Puzzle is a puzzle designed for an escape room where you input a code you get from a cypher on a poster, releasing a car down a track that flips flags that spell a name. The keypad works using an Arduino and 4 buttons labeled 6, 7, 8, and 5. The code for the Arduino uses an array to tell if the buttons are correctly pressed. For the track, the car starts at the top in a box with a flap attached to a servo. when the code is entered, the flap opens, releasing the car down the track. The flag flipping mechanism uses a lever in the middle of the track attached to the same shaft as the flag. As the car passes over the levers, they flip down into the track, rotating the shaft and lifting the flags. This project is meaningful because it might be chosen to be part of an escape room, and solving the puzzle would give the people in the escape room joy and satisfaction.